Thursday, June 21, 2012

RolePlayGateway?

Fire:
Full Daemons:

-Avatar (A bipedal creature with high intelligence, usually prone to mischief and trickery, rather nasty when angered and can conjure all forms of fire)

-Hell Fiend (A Quadrupedal races of creatures prone to destroying everything they see and attacking anything not associated with fire)

-Ruler of Flame (The master of the flame realm and the destroyer of all others)

Half Daemons:

-Blaze (He who makes a pact with the Ruler of Flame become a Blaze, half Fire Daemon, half Human)

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Water:
Full Daemons:

-Aveyond (A bipedal creature with high intelligence, cares little for physical violence and can conjure all forms of water)

-Ythlim Walker (A small quadrupedal creature prone to mischief but usually isn't dangerous untill attacked in which case it becomes a water sprite)

-Ruler of Oceans (The master of the aquatic realm and the healer of the weak)

Half Daemons:

-Riverwalker (He who makes a pact with the Ruler of Oceans become a Riverwalker, half Water Daemon, half Human)

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Earth:
Full Daemons:

-Golem (A bipedal creature with high intelligence, Extremely strong and tough, respects those with high physicle strength and can conjure all forms of earth magics)

-Dweller (A race of creatures that move under the earth and can cause earthquakes or even open paths through the making of tunnels, they attack anything they find threatening)

-Ruler of Stone (The master of the Stone realm and the protector of all)

Half Daemons:

-Shardling (He who makes a pact with the Ruler of Stone become a Shardling, half Earth Daemon, half Human)

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Air:
Full Daemons:

-Genie (A flying creature with high intelligence, usually associated with luck and good omens, rather nasty when angered and can conjure all forms of the Wind)

-Specter (A ghostly races of creatures that roam the world after death attacking those with an evil aura around them)

-Ruler of Gusts (The master of the Wind realm and the observer of all events)

Half Daemons:

-Wisp (He who makes a pact with the Ruler of Gusts become a Wisp, half Air Daemon, half Human)

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Light:
Full Daemons:

-Incarnation (A bipedal creature with high intelligence, has white feathered wings, is very calm and respects wisdom and can conjure all forms of light)

-Seer (A flying beast of small size capable of diving at high enough speed to pierce through solid steel)

-Ruler of Blinding Light (The master of the light realm and the guide to prosperity)

Half Daemons:

-Saint (He who makes a pact with the Ruler of Blinding Light become a Saint, half Light Daemon, half Human)

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Shadow:
Full Daemons:

-Apperition (A bipedal creature with high intelligence, kills anything with a small amount of taint in its heart, can shift through time currents and can conjure all forms of shadow)

-Seeker (A ghostly creature created from the shadows to kill anything whos shadow it can cling to)

-Ruler of Shadows (The master of the Shadow realm and the killer of the corrupt)

Half Daemons:

-Shade (He who makes a pact with the Ruler of Shadows become a Shade, half Shadow Daemon, half Human)

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